3D Gaussian splatting (3DGS) offers the capability to achieve real-time high quality 3D scene rendering. However, 3DGS assumes that the scene is in a clear medium environment and struggles to generate satisfactory representations in underwater scenes, where light absorption and scattering are prevalent and moving objects are involved. To overcome these, we introduce a novel Gaussian Splatting-based method, UW-GS, designed specifically for underwater applications. It introduces a color appearance that models distance-dependent color variation, employs a new physics-based density control strategy to enhance clarity for distant objects, and uses a binary motion mask to handle dynamic content. Optimized with a well-designed loss function supporting scattering media and strengthened by pseudo-depth maps, UW-GS outperforms existing methods with PSNR gains up to 1.26dB. To fully verify the effectiveness of the model, we also developed a new underwater dataset, S-UW, with dynamic object masks.
@inproceedings{wang2025uw,
title={UW-GS: Distractor-aware 3d gaussian splatting for enhanced underwater scene reconstruction},
author={Wang, Haoran and Anantrasirichai, Nantheera and Zhang, Fan and Bull, David},
booktitle={2025 IEEE/CVF Winter Conference on Applications of Computer Vision (WACV)},
pages={3280--3289},
year={2025},
organization={IEEE}
}